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DAY AT THE RACES441,10,19COMPUTEFEBW} 83COPY CATLIKE 'SIMON'681,6,22COMPUTEFEB 83SLALOM764,2,18COMPUTEFEB 83MASTERMAZE: MAZING IN 3 DIMENSIONS984,X}4,4ANTICFEB 83STELLAR DEFENSE571,2,5COMPUTEMAR 83CLOSEOUT!704,3,5COMPUTEMAR 83BOGGLERSIMILAR TO PENTE781,11Y},17COMPUTEAPR 83AIR DEFENSE324,1,7COMPUTEAPR 83CHUTES FOR ATARI864,1,5ANALOGAPR 83ADVENTURE IN THE FIFTH DIMENZ}SION904,13,13ANTICAPR 833-D MAZE691,4,10COMPUTEMAY 83ONE ON ONESIMILAR TO WARLORDS481,1,5COMPUTEMAY 83DEFLE[}CTOR681,17,7COMPUTEMAY 83CROSSWORDSCROSSWORD PUZZLE GENERATOR761,22,22COMPUTEMAY 83ATARI STARSHOT1021,1,5ANTI\}CMAY 83MICROIDS571,1,17COMPUTEJUN 83ASTROSTORM721,5,7COMPUTEJUN 83THE HAWKMEN OF DINDRIN864,20,24COMPUTEJU]}N 83BEE TRAP1021,24,1ANTICJUN 83LONE EAGLE'S REVENGE571,17,5COMPUTEJUL 83GOBLIN641,1,24COMPUTEJUL 83CASTLE^} QUEST854,1,15COMPUTEJUL 83ROADBLOCK1084,17,21COMPUTEJUL 83ATARI LASER GUNNER II:A VERTICAL BLANK ENHANCEMENT23_}94,1,5ANTICJUL 83STUNT CLOWN694,25,24ANALOGJUL 83CAT AND MOUSEPART OF IR 4/5 TUTORIAL1071,4,21ANALOGJUL 83LIV`}EWIRE1103,1,5COMPUTEAUG 83DRAGON861,3,24COMPUTEAUG 83BLOCKHEADLIKE CLOWNS AND BALLOONS1001,25,24ANTICAUG 83a}MAZE MANIAC571,4,24COMPUTESEP 83CAVES OF ICE501,4,17COMPUTESEP 83DIAMOND DROP761,7,7COMPUTESEP 83MASTERMAZEb} UPDATE FOR THE ATARIM/L ROUTINE FOR FASTER MAZE BUILDING2754,4,4ANTICSEP 83HOOKEY!A BASIC Q-BERT GAME571,6,25ANALOc}GSEP 83ROUNDUP763,24,2ANALOGSEP 83SPACE ASSAULT1191,5,7COMPUTEOCT 83DRAGONMASTER561,15,15COMPUTEOCT 83MOVd}ING MAZE721,4,9COMPUTEOCT 83MOSAIC PUZZLE'SLIDING PUZZLE'901,22,22COMPUTEOCT 83SUB ATTACK2391,1,5COMPUTEOCT e}83MODIFIED 'SKI!'FASTER COURSE GENERATOR ADDED2944,2,27ANTICOCT 83TRACK STAR594,18,26ANTICOCT 83MOUNTAIN SKIINGf}761,2,27ANTICOCT 83MAXTER MIND'MASTER MIND' BY BOB POLIN842,17,22COMPUTENOV 83GOODBYE CHARLIE681,1,27ANTICNOVg} 83AIR RAID 2000674,5,24ANTICNOV 83TAG841,1,21ANALOGNOV 83RETROFIRE703,10,20ANALOGNOV 83LUMBERJACK944,9h},9COMPUTEDEC 83NIGHTFLYER981,10,20COMPUTEDEC 83SPACE THIEF1081,17,24COMPUTEDEC 83CHOPPEROIDSREQUIRES USE OF Mi}LX DATA ENTRY PGM1222,1,9ANTICDEC 83WORM SQUIRM991,1,24ANTICDEC 83JACKPOTONE ARM BANDIT SIMULATOR1031,19,19COMj}PUTEJAN 84DEMONS OF OSIRIS684,5,7COMPUTEJAN 84COLORBOT841,1,5ANTICJAN 84WORD FINDPRINT SCRAMBLED LETTER PUZZLEk}S691,22,22ANTICJAN 84SNOWBIRD841,1,20ANTICJAN 84ROAD RACE974,4,27ANALOGJAN 84KNIGHTS AND CHALICES744,15,1l}5ANALOGJAN 84BRICKLAYER'S NIGHTMARE1103,1,26HI-RESJAN 84STROLLING FORTH: WUMPUS GAME707,13,13COMPUTEFEB 84CIRCm}US621,25,24COMPUTEFEB 84QUATRAINMENT761,22,17COMPUTEFEB 84GOTCHA!921,4,24ANTICFEB 84THE GANTLET701,15,15n}ANTICFEB 84GALACTIC GLOOP784,7,5ANALOGFEB 84SHOOTING STARS873,27,27ANALOGFEB 84OUR GAME: FLW (FOUR LETTER WORDo})SPELLING GAME421,10,17ROMFEB 84BASE HUNTER583,5,1ROMFEB 84TOMB OF TERROR211,15,4COMPUTEMAR 84ROADER661,p}2,8COMPUTEMAR 84BARRIER BATTLE801,21,27COMPUTEMAR 84TRIDENT924,5,10ANTICMAR 84POKER SOLITAIRE25 CARD DRAW68q}1,19,19ANTICMAR 84CENTURION781,2,5ANTICMAR 84ESCAPE MAZE861,4,4ANALOGMAR 84PLANETARY DEFENSECAN USE THE KOALAr} PAD FOR INPUT833,1,5HI-RESMAR 84TIC-TAC-SNACK601,11,11COMPUTEAPR 84WORM OF BEMER741,4,24ANTICAPR 84MATCHBOXs} TIC-TAC-TOEINTRO TO ARTIFICIAL INTELLIGENCE531,11,10ANTICAPR 84RISKY RESCUE774,15,15ANTICAPR 84ARENA PSYCHOTICAt}854,21,27ANALOGAPR 84CRASH DIVE!443,13,13ANALOGAPR 84MUNCH'IN CLIMB'IN844,3,24ROMAPR 84STAR BASE Z64143,1u},5ROMAPR 84WATER FROM HEAVEN343,1,7COMPUTEJUN 84OLYMPIAD501,4,5ANTICJUN 84ESCAPE FROM EPSILON714,15,15ANTIv}CJUN 84TANK BATTLE4 PLAYER TANK GAME501,1,5ANALOGJUN 84BATTLE IN THE B-RING353,5,24ANALOGJUN 84SIEGE844,7,1w}ROMJUN 84SKY WARRIOR2 TO 4 PLAYER SKY BATTLE163,20,5ROMJUN 84ROBOT HUNT421,1,24COMPUTEJUL 84BUNNY HOP721,25,x}24COMPUTEJUL 84BLUEBERRIES804,4,17ANTICJUL 84STARSECTOR DEFENSE694,5,24ANALOGJUL 84BUZZ-ZAP!294,24,4ANALOGy}JUL 84BACTERION!353,1,5ANALOGJUL 84CLUES (CAPTURE THE FLAG)PART OF 'OUR GAME' COLUMN221,17,10COMPUTEAUG 84JACKPz}OTSLOT MACHINE831,10,19ANTICAUG 84CREEPY CAVERNS641,15,15ANALOGAUG 84AVALANCHEQ'BERT CLONE353,6,25ANALOGAUG {}84SPY PLANE754,2,28ROMAUG 84DEPTH WARRIOR2 TO 4 PLAYER SUBMARINE GAME163,1,5ROMAUG 84MIDWAY341,10,17ROMAUG |}84HORSE RACING501,19,10COMPUTESEP 84LIGHTSAVER'KABOOM' CLONE914,7,7ANTICSEP 84OLYMPIC DASH704,26,18ANALOGSE}}P 84MICRO-PUZZLERMAKE YOUR MICROPAINTER FILES PUZZLES344,22,22ANALOGSEP 84AIR ATTACK'MISSILE COMMAND' CLONE394,5,7~}ANALOGSEP 84WORD SCRAMBLEUNSCRAMBLE THE WORDS GAME521,22,22ANALOGSEP 84MONEY HUNGRY'LOCK 'N CHASE' CLONE633,4,24C}OMPUTEOCT 84CANYON RUNNER594,2,5ANTICOCT 84JACKS454,10,24ANTICOCT 84DIVER474,1,24ANALOGOCT 84CLIMBER24}4,3,3ANALOGOCT 84FIRE BUG393,2,1ANALOGOCT 84DARK HORSEELECTION SIMULATOR651,10,10ROMOCT 84INTERCEPTORSIMILAR }TO 'SPY HUNTER'173,8,5ROMOCT 84SKY BOMBERTWO PLAYER SHIP/PLANE BATTLE541,1,5COMPUTENOV 84REFLECTIONCOMPUTER REVER}SI581,11,17ANTICNOV 84ADVENTURE ISLANDFANTASY ROLE PLAYING421,16,16ANTICNOV 84ADVENT X-5444,13,13ANTICNOV 84}OMNIVENTUREDO-IT-YOURSELF GRAPHIC ADVENTURE464,14,23ANALOGNOV 84BOPOTRON!333,3,28ANALOGNOV 84RACE IN SPACE2 PLAY}ER SPACE CHASE723,2,21COMPUTEDEC 84THINGS IN THE DARK621,24,4COMPUTEDEC 84CHESS844,17,11ANTICDEC 84BIFFDROP}264,15,15ANALOGDEC 84RECKLESS RACER344,2,8ANALOGDEC 84ANDROTONREQUIRES MINI-COMP FOR COMPILING401,4,24ANALOGD}EC 84MINER JACK731,2,4ROMDEC 84AIR ATTACKTWO PLAYER PLANE/SHIP ENCOUNTER173,1,5ROMDEC 84LINES OF ACTIONSIMILAR }TO OTHELLO321,17,11COMPUTEJAN 85PARATROOPER614,25,28COMPUTEJAN 85RESCUE OF BLONDELLALL MACHINE W/BASIC LOADER80}3,2,15ANTICJAN 85Q.T.304,1,24ANTICJAN 85SCRAMBLECOMPUTERIZED WORD FINDING PUZZLE331,22,10ANALOGJAN 85POPCORN'}KABOOM' TYPE273,7,24ANALOGJAN 85BOPOTRON: THE NEW LEVELS2 NEW LEVELS TO PLAY541,3,28ANALOGJAN 85ROBOT RAID814,2},5COMPUTEFEB 85ACROBAT564,25,27ANTICFEB 85KOOKY'S QUEST561,4,15ANALOGFEB 85ADVENTURE AT VANDENBERG A.F.B.73}3,13,13ANALOGFEB 85HIGH SEAS'BATTLESHIP'701,17,11ROMFEB 85FLIGHT OF THE CONDOR173,1,17ROMFEB 85TREASURE OF THE} ANCIENTS554,14,16COMPUTEMAR 85SPACE CAVERNS421,5,27ANTICMAR 85THIEF464,2,24ANTICMAR 85ZURK481,5,24ANAL}OGMAR 85DEMON BIRDS425,5,27ANALOGMAR 85TWOGUN733,1,5ANALOGMAR 85CASCADE804,7,24COMPUTEAPR 85MINDBUSTERSM}EMORY PUZZLE441,22,22ANTICAPR 85MANEUVER551,17,17ANTICAPR 85CRAZY EIGHTS!564,19,19ANALOGAPR 85DRAGONLORD38}4,16,11COMPUTEMAY 85SPACE DODGER404,2,27ANTICMAY 85ARENA RACER15 LEVELS OF LASER DEATH494,24,28ANTICMAY 85AMA}ZING555,4,21ANALOGMAY 85BASIC BURGER'BURGER TIME'354,3,28ANALOGMAY 85BOULDER BOMBERS'CANYON BOMBER'563,1,7COM}PUTEJUN 85WEBSTER DINES OUTDROP ON THE BUGS421,1,7ANTICJUN 85HELICOPTER ROUND-UPTHE SKY COWBOY GAME484,24,1ANALOG}JUN 85R.O.T.O255,2,24ANALOGJUN 85LUNAR PATROL414,1,28ANTICJUL 85GUESS THAT SONGCOMPUTERIZED 'NAME THAT TUNE'2}41,17,10ANTICJUL 85SLIDECOMPUTERIZED 24-TILE PUZZLE GRID331,22,22ANTICJUL 85STAR VENTURE231,5,24ANTICJUL 85DA}RKSTARACTION! AND BASIC LISTINGS INCLUDED315,28,1ANTICJUL 85OVERFLOW391,1,1ANTICJUL 85MINIATURE GOLFINCLUDES CON}STRUCTION SET464,23,10ANALOGJUL 85COLOR THE SHAPES355,28,17ANALOGJUL 85COSMIC DEFENDER413,1,5ANALOGJUL 85SUP}EREVERSIONADAPTATION OF 'OTHELLO'704,11,17ANTICAUG 85VALIANT334,15,4ANALOGAUG 85SYNTRON'ROBOTRON' CLONE393,1,5}COMPUTESEP 85WORD SEARCH: GENERATE HARD COPYVERSIONS OF WORD SEARCH PUZZLES381,22,22COMPUTESEP 85THE LAST WARRIOR5}02,20,5ANTICSEP 85CRICKETS134,9,25ANALOGSEP 85ELEVATOR REPAIRMAN733,3,9COMPUTEOCT 85THE WITCHING HOURBOARD G}AME WITH WITCHES & GHOSTS421,28,11COMPUTEOCT 85LASER BEAM592,1,27ANTICOCT 85ALIEN ASYLUM314,24,1ANTICOCT 85L}EMONADEFORMER APX SIMULATION GAME321,10,10ANALOGOCT 85HIDE AND SEEKMATCH THE PATTERNS ON THE GRIDS234,22,22ANALOGO}CT 85BONKFIGHT THE WHIRLERS673,24,27COMPUTENOV 85PUZZLERCOLOR PATTERN RECOGNITION441,22,22ANTICNOV 85VAMPIRE RAT}S2 PLAYER HALLOWEEN SPECIAL491,29,29ANTICNOV 85SHORTEST GAME: MINEFIELD81,27,28ANALOGNOV 85SNEAK ATTACK335,1,5}ANALOGNOV 85MAZE WARUP TO 4 PLAYERS!393,4,29ANALOGNOV 85RAFFERTY RUN2 PLAYER MAZE CHASE711,4,24ANALOGNOV 85NIG}HTSHADENONVIOLENT TEXT ADVENTURE781,13,13COMPUTEDEC 85BALLOON CRAZYCATCH FALLING BALLOONS ON YOUR HEAD421,7,1ANTIC}DEC 85BOX-IN791,1,1ANALOGDEC 85SPEEDSKIDOWNHILL AS FAST AS YOU CAN353,2,18COMPUTEJAN 86SOLITAIRE481,19,19ANT}ICJAN 86ATARI BINGO CALLERRANDOM NUMBER GENERATOR AT WORK251,10,11ANTICJAN 86WIREBALLTRAVEL BY WIRE TO CLEAR THE SCR}EEN454,24,27ANALOGJAN 86INCOMING!403,5,7ANALOGJAN 86AIR HOCKEY1 OR 2 PLAYERS595,10,1COMPUTEFEB 86HIGH RISEU}SE MLX FOR ENTRY494,3,26ANTICFEB 86WARRIOR 3000TWO PLAYER ARCHERY401,17,29ANALOGFEB 86SUPER PONGTWO PLAYERS184,}1,18COMPUTEMAR 86SWITCHBOXCOMPUTERIZED PACHINO341,7,10ANTICMAR 86LUNAR LANDER CONSTRUCTION SET734,23,10ANALOGMA}R 86THE CLASH OF KINGSARCHON LIKE STRATEGY GAME444,17,15COMPUTEAPR 86TUG-A-WAR421,17,6ANTICAPR 86GUESS THE ANIMA}LAI WITH A DECISION-TREE121,10,10ANTICAPR 86LIFE REVISITEDRE-CREATION OF LIFE ON AN 8-BIT371,10,17ANTICAPR 863-D }TIC TAC TOE831,11,17ANALOGAPR 86TREASURES OF BARBOZ254,13,13ANALOGAPR 86D&D CHARACTER GENERATOR II - PART 1NEW V}ERSION OF COMPENDIUM PROGRAM391,16,16ANALOGAPR 86ONE FOR THE ROAD1013,13,13ANTICMAY 86ROCKSLIDESIMILAR TO PENGO9}74,22,1ANALOGMAY 86D&D CHARACTER GENERATOR II: PART 2BROWSE LISTS & PURCHASE ITEMS371,16,16ANALOGMAY 86ATARZEECOMP}UTERIZED YAHTZEE891,11,19COMPUTEJUN 86MIAMI ICESLICK DRIVING343,8,1ANTICJUN 86BOMB SQUAD434,20,24ANALOGJUN 86}ELECTROIDS353,7,1ANALOGJUN 86D&D CHARACTER GENERATOR II: PART 3SPELL PROGRAMS FOR 4 CLASSES971,16,16ANALOGJUN 86oCOMPUTEAUG 82ANIMATION AND P/M GRAPHICSALSO BRIEF VERTICAL BLANK DISCUSSION1191,26,13COMPUTEAUG 82INSIGHT ATARI: BOUN }CING BALLCONVERTING BASIC TO ASSEMBLER1453,30,1COMPUTESEP 82ATARI VIDEO GRAPHICS & THE GTIA PT 31423,29,21COMPUTES }EP 82INSIGHT ATARI: BOING PT. IITHE BOING BASIC VERSION1161,30,30COMPUTEOCT 82ATARI RAINBOW: COLORS BY PAGE FLIPPING }1594,14,22COMPUTEOCT 82INSIGHT ATARI: BOING TRANSLATEDPLOT/DRAWTO/COLOR/ETC. IN M/L GAMES1783,30,1COMPUTENOV 82GETT }ING THE MOST OUT OF USRPARAMETER PASSING1004,16,21COMPUTENOV 82A FILL-IN ON XIO(FILL)DEMOS AND CHANGING COLORS2211,2 }7,24COMPUTEDEC 82ATARI PEEK & POKE ALTERNATIVESFASTER ROUTINES WITH PEEK/POKE2231,28,31COMPUTEJAN 83ATARI'S SOUND SY }STEMUTILIZING THE INTERNAL SPEAKER483,9,21COMPUTEJAN 83INSIGHT ATARI:TESTING FOR CTIA/GTIA PROGRAM1711,1,29ANTICFE }B 83DISPLAY LISTS SIMPLIFIEDMIX MODES ON THE SCREEN331,17,17COMPUTEMAR 8316 BIT ATARI MUSICCREATING BETTER TUNED MUSI }C2141,9,15COMPUTEAPR 83RAINBOW ATARI GRAPHICSINCREASE COLORS IN GRAPHICS 1 & 22021,1,17COMPUTEAPR 83THE ATARI RETU }RN KEY MODETHE 'DYNAMIC KEYBOARD'2451,11,15ANALOGAPR 83STRINGS IN ATARI BASICSTRING MANIPULATION TECHNIQUES351,2,2A }NALOGAPR 83BASIC PROGRAMMING TECHNIQUESALSO CONTAINS WILDLIFE TEST PGM201,31,31ANALOGAPR 83MOVING MISSILES IN BASIC }293,13,31COMPUTEMAY 83THE ATARI MUSICIANCHORDS AND SCALES2141,9,9COMPUTEMAY 83ATARI TIMESOPTIMIZE YOUR PROGRAM FOR } SPEED2381,15,31COMPUTEJUN 83ATARI P/M GRAPHICS SIMPLIFIED1751,13,13COMPUTEJUN 83ATARI FORMATSSCREEN FORMATTING I }N PROGRAMS2061,1,2COMPUTEJUN 83USING THE ATARI TIMERINTERNAL CLOCK STED FOR-NEXT LOOP2381,23,31ANTICJUN 83UP AND D }OWNVERTICAL MOVEMENT FOR P/M GRAPHICS193,13,13ANTICJUN 83START INTERRUPTINGSETTING UP DISPLAY LISTS243,17,17ANTICJ }UN 83DANCIN' MANSIMPLE ANIMATION161,3,26ANTICJUN 83MODULATIONCHANGING SCREEN MODES WITH M/L92,1,31COMPUTEJUL 83H }OW TO CREATE A DATA FILING SYSTEM:PART I-CHOOSING THE RIGHT FILE TYPE1569,5,5COMPUTEJUL 83CIRCLESWAYS TO DRAW ON SCREE }N1653,1,1COMPUTEJUL 83ATARI ARTIFACTINGINCLUDES DEMO ROUTINES2211,25,27ANTICJUL 83CONSERVE RAMUSING THE BASIC USR } FUNCTION501,16,21ANTICJUL 83I/O AND YOU161,10,15ANTICJUL 83WHY GO FORTH967,12,12ANTICJUL 83HOKEY POKEY INTE }RRUPTSUSE POKEY WITH VBI1012,9,18ANALOGJUL 83ATARI'S MULTICOLOR CHARACTER SETSIR MODES 4 & 51041,3,17COMPUTEAUG 83 }HOW TO CREATE A DATA FILING SYSTEM:PART II: PLANNING THE OUTPUT1589,5,5COMPUTEJUL 83INSIGHT ATARI: SELF-RELOCATABLEMA }CHINE CODE ON THE 65021862,31,21COMPUTEAUG 83INSIGHT ATARI: RELOCATABLE 6502MACHINE CODE PART II1482,31,21ANTICAUG }833-D FUJIHOW TO CREATE & ROTATE 3-D OBJECTS221,1,26ANTICAUG 83STARTING LINE: TURN COATFUNDAMENTALS OF GRAPHICS 1 & 2 }161,1,1ANTICAUG 83REDEFINE CHARACTERS IN PILOT376,3,3COMPUTESEP 83EASY ATARI PAGE FLIPPINGDRAWING OFF SCREEN209 }1,14,1COMPUTESEP 83HOW TO CREATE A DATA FILING SYSTEM:PART III: PLANNING THE INPUT2109,5,5COMPUTESEP 83ISAM:INDEXED- }SEQUENTIAL ACCESS METH.BUILDING YOUR OWN RANDOM FILE MGR2301,5,5COMPUTESEP 83INSIGHT ATARI: SELF-RELOCATABLEMACHINE LA }NGUAGE - PART III2042,31,21ANTICSEP 83PLAYER/MISSILE TUTORIAL141,13,13ANALOGSEP 83FINE SCROLLING: PART I1133,19 },19COMPUTEOCT 83HOW TO CREATE A DATA FILING SYSTEMPART IV: THE MAIN PROGRAM2139,5,5COMPUTEOCT 83INSIGHT ATARI: 'NEW' } GRAPHICS MODESVARIANTS ON GRAPHICS MODES 1 & 21709,1,29ANTICOCT 83TIME YOUR FIREUSING THE INTERNAL TIMER161,23,23C }OMPUTENOV 83STRING ARRAYS IN ATARI BASIC1961,2,31COMPUTENOV 83AUTOMATIC VARIABLES FOR ATARI PILOTSELF-DEFINITION OV }VARIABLES2466,2,31COMPUTENOV 83HIGH OCTANE TRANSFER FOR ATARIREAD FILE OF 10,000 CHAR IN 14 SEC.2984,4,2COMPUTENOV }83INSIGHT ATARI: 'NEW' GRAPHICS MODESPART II: DEMONSTRATION PROGRAMS2071,1,29ANTICNOV 83BREAKING THE BASIC BARRIERBET }TER USE OF SOUND WITH POKES354,9,28ANTICNOV 83PICK A CHORDGENERATE CHORDS WITH YOUR ATARI471,9,9ANTICNOV 83RANDOM }MUSICMAKE A RANDOM MELODY501,9,9ANTICNOV 83LOGO/PILOT: SWEET TOOTSSOUND GENERATION WITH LOGO566,9,9ANALOGNOV 83FI }NE SCROLLING: PART 2251,17,19ANALOGNOV 83AN EXTRA GRAPHICS MODEGR. 10/7 MODE WITH GTIA USE223,1,29ANALOGNOV 83SYN }CHRONIZING VOICE & PGM IN PILOTCREATIVE USE OF THE PROGRAM RECORDER1006,20,15MICRONOV 83FROM HERE TO ATARI:DISPLAY LIS }T INTERRUPTS761,17,17ANTICDEC 83TURTLE SKETCH PADP/M ROUTINES IN PILOT276,13,13ANTICDEC 83ODD MAN REFORMSCHARACTE }R REDEFINITION TECHNIQUES361,3,3ANTICDEC 83MORE INTERRUPTINGDEEPER INTO DISPLAY LISTS543,17,17HI-RESDEC 83STROLLIN }G FORTHBASICS OF FORTH & CHOOSING VERSION287,12,12COMPUTEJAN 84INSIGHT ATARI: SELF-RELOCATABLEMACHINE LANGUAGE: PART I }V (AT LAST)1842,31,21ANTICJAN 84STARTING LINE-TO IOBC OR NOT TO IOBCBASIC IOBC TECHNIQUES161,10,15ANTICJAN 84ODD M }AN AT PLAYTRANSFORMING A CONCEPT INTO A GAME191,3,1ANTICJAN 84PAGE FLIPPING943,14,17ANTICJAN 84FORTH FACTORY: TRA }CING NUMBERSDEBUG YOUR NUMERICAL DATA1057,21,31ANALOGJAN 84FINE SCROLLING: PART III1043,19,19ANALOGJAN 84OUR GAME }: BOUNCE VER. 2.2 IN BASICBASIC GAME WRITING 101401,1,6HI-RESJAN 84ADVANCED USER FORUM:CONVERT BINARY NUM TO ASCII STR }ING662,2,21COMPUTEFEB 84INSIGHT ATARI: SCREEN I/O ROUTINES1621,10,15ANTICFEB 84PHONE BOOKSIMULATE STRING ARRAYS I }N BASIC541,2,5ANTICFEB 84CHARACTER GRAPHICSREDEFINE THE SET ANY WAY YOU CHOOSE603,3,18ANALOG FEB 84FINE SCROLLING: } PART IV983,19,19ANALOGFEB 84STARS 3-DDLI LOAD MEMORY SCAN COMMAND USAGE163,17,31ANALOGFEB 84BASIC TRAINING: STRI }NG TECHNIQUESAND A PRINT USING SUBROUTINE DEMO651,2,16ANALOGFEB 84ASK SALLY FORTHFPLOT: ULTRAHIGH-SPEED GRAPHICS PLOT }807,1,1ROMFEB 84CHARACTER GRAPHICS MADE EASYREDEFINE CHARACTER SET & CHAR EDITOR421,3,3ROMFEB 84USING THE KEYBOARD }SPEAKERBUZZES AND MORE WITH BASIC281,11,9ROMFEB 84CHARACTER GRAPHICS-PART IIIHOW & WHERE CHAR SETS ARE STORED51,3,3 }COMPUTEMAR 84RELATIONAL OPERATIONSBETTER USE IN BASIC PROGRAMS1391,21,31COMPUTEMAR 84INSIGHT ATARI: I/O CONTINUED-PUT }/GETFOR/NEXT-POP-READING OBJECT FILES1531,10,8ANTICMAR 84STARTING LINE: THE I/O SYSTEM, PT IIALL ABOUT ATARI I/O - INF }ORMATIVE184,10,15ANTICMAR 84MERGING TRAFFIC: PILOT DOES ITMERGE PILOT PGMS UNDER PGM CONTROL326,12,31ANALOGMAR 84H }OW TO LIVE WITHOUT DOSREAD & WRITE INDIVIDUAL DISK SECTORS543,4,15ANALOGMAR 84INTRODUCTION TO ACTION!GETTING STARTED W }ITH ACTION!585,12,31HI-RESMAR 84THE ARTIST & THE COMPUTERCREATE YOUR OWN CHAR SETS W/COLOR429,3,3COMPUTEAPR 84ATAR }I DISPLAY LIST INTERRUPTS1614,17,17ANTICAPR 84CREATIVE PROGRAMMING W-P/M GRAPHICSA SIMPLE WAY TO ADD COLOR WITH P/M50 }1,27,13ANTICAPR 84LIGHT PEN DOODLEHOW TO USE A LIGHT PEN301,1,6ANTICAPR 84LOGO: SAFE SPACE & LARGE LETTERSWHERE TO } PUT YOUR M/L ROUTINES356,3,21ANTICAPR 84UPDATE DISKS WITH NOTE & POINTNEEDS 'TELEPHON' DATA FOR DEMO RUN821,4,5ANAL }OGAPR 84INTRODUCTION TO ACTION!: PART 2915,12,31ROMAPR 84MAKING A GAMESIMPLE MOVEMENT WITH GRAPHICS 0121,31,6ROM }APR 84ADVENTURE GAMES-PART IV: HOW TO MAKEYOUR OWN ADVENTURE-PROGRAM INCLUDED634,31,3ROMAPR 84YELLOW BRICK ROAD:THE C }ASSETTE HANDLER - PART 1319,20,15ROMAPR 84CHARACTER GRAPHICS-PART 4: ANIMATIONAND FIRST OF GOING TO TOWN PROJ.381,3,2 }6COMPUTEMAY 843-D PLOTTING2 SUBROUTINES FOR 3-D GRAPHICS581,1,1HI-RESMAY 84SCROLLING JOYSTICK BANNERSCROLL YOUR SCR }EEN WITH A JOYSTICK763,6,19COMPUTEJUN 84ATARI TAB: FOUR WAYS TO SET THEM UP1291,11,31COMPUTEJUN 84INSIGHT ATARI: R }EADING BINARY FILESTHE ASSEMBLER LISTING: PART I962,8,4ANTICJUN 84SCROLL YOUR WAY TO THE TOPA SHORT COURSE ON COARSE S }CROLLING413,19,19ANTICJUN 84USE BASIC TO ANIMATEAN EASIER WAY TO PROGRAM YOUR GAMES461,26,13ROMJUN 84MULTICOLOURED } CHARACTER GRAPHICSANTIC MODE 4/5 - ALSO CHAR EDITOR323,3,17ROMJUN 84GOING TO TOWN PROJECT: ALOCATING MEMORY/DISPLAY L }IST/MEMORY LOOK PGM131,31,15COMPUTEJUL 84INSIGHT ATARI: LOAD BINARY FILESPART II: LISTING CONTINUES1042,4,8ANTICJUL } 84ACTION!PROGRAMMING TECHNIQUES WITH ACTION!315,17,18ANTICJUL 84THE SECRETS OF BASIC ANIMATION: PT 2P/M GRAPHICS & G }AMES491,26,13ANTICAUG 84LOGIC ACCORDING TO BOOLEBOOLEAN ALGEBRA AND PROGRAMMING481,31,21ROMAUG 84PAGE FLIPPING30 }1,14,14ANTICSEP 84ANTIC'S MODE 3LOWER CASE DESCENDERS ON YOUR SCREEN324,3,17ANTICSEP 84UNLOCKING THE 56 GRAPHICS MO }DES131,1,15ANTICSEP 84ROTATE YOUR PLAYERSPECIAL EFFECTS WITH M/L643,26,13ANTICOCT 84PROGRAM THE BOUNCING BALLP/M } GRAPHICS TUTORIAL USING STRINGS381,2,13ROMOCT 84BEGINNER'S LINE GOING TO TOWN PROJ.-PART II: DISPLAY LISTS & SCROLLING }131,17,19ROMOCT 84DISPLAY LIST INTERRUPTS-PT. IIIAPPLICATIONS-P/M GR. & CHAR SET TECH383,17,1COMPUTENOV 84ATARI EA }SY SCROLLBASIC SCROLLING W/STRINGS ROUTINES1771,2,19ANTICNOV 84WINDOWSATARI WINDOWS - PART I733,1,16COMPUTEDEC 84 }ATARI'S 'HIDDEN' CHARACTER MODESANTIC MODES 3, 4 & 51861,3,17ANTICDEC 84WINDOWS: PART II663,1,16ANALOGDEC 84AN AT }ARI BASIC TUTORIAL: PART ITOKEN, VARIABLE & LINE ANALYZER PGMS651,12,12ROMDEC 84ATARI'S TIMING SYSTEMAN OVERVIEW & USE } W/COLOR REGISTERS253,23,18ROMDEC 84EXAMINING ATARI DOSEXPLANATION OF DATA MANIPULATION443,4,4COMPUTEJAN 85INSIGHT } ATARIGENERAL CIO 'PUT' ROUTINE FOR SCREEN1352,1,10ANTICJAN 85PARALLEL BUS REVEALED: PART ITRANSFER 100,000 BYTES PER }SECOND449,7,21ANALOGJAN 85PAINLESS PLAYER MOVERM/L P/M MOVE ROUTINE374,13,13ANALOGJAN 85AN ATARI BASIC TUTORIAL: P }ART IIHOW BASIC BUILDS & EXECUTES PROGRAMS591,12,12COMPUTEFEB 85ADDING SOUND EFFECTS TO ATARICREATING ADRS ENVELOPE RO }UTINES1091,9,16ANTICFEB 85DRUM SYNTH/BASS SYNTH: WITH PROGRAMSAUDCTL TUTORIAL AND DEMOS261,9,28ANTICFEB 85PARALLEL } BUS REVEALED: PART IIHARDWARE CONCEPTS FOR EXT. DEVICE689,7,21ROMFEB 85ATARI'S SOUND SYSTEMPOKEY/AUDCTL/CLOCK/THE WOR }KS!239,9,9ROMFEB 85BEGINNER'S LINE: BUG HUNTTHE ART OF PROGRAMMING369,31,31ROMFEB 85ATARI'S TIMING SYSTEM PT.II:U }SED WITH SOUND443,23,9ANTICMAR 85PARALLEL BUS REVEALED: PART IIIBUILDING THE SERIAL I/O BOARD699,7,21ANTICAPR 85SP }LASH IN ACTION!DEMO OF ACTION! VS. BASIC435,1,30ANTICAPR 85PARALLEL BUS REVEALED: PART IVCONCLUSION OF SERIES W/SOFTWA }RE492,7,21ANALOGAPR 85EXTENDED CALCULATIONSGETTING AROUND SCIENTIFIC NOTATION301,15,31ANALOGAPR 85XL EXPANSION CON }NECTORMEMORY EXPANSION FOR THE 600XL489,15,21ATARI EXPLORERAPR 85DEMONS, TURTLES & THINGS THAT GO BMPEXPLANATION OF TH }E 'WHEN' DEMON306,12,31ATARI EXPLORERAPR 85THE MANY WAYS OF ARRAYS381,2,2ATARI EXPLORERAPR 85ASSEMBLY LANGUAGE PRO }GRAMMING:GETTING DOWN TO BRASS TACKS (BASICS)422,31,31ANTICMAY 85MANIPULATING STRINGSMORE POWER & SPEED FROM BASIC32 }1,2,21COMPUTEJUN 85PAGE FLIPPING ON THE ATARIUSES WITH ANIMATION/WITH DEMO PGMS841,14,26ANALOGJUL 85ON-LINE: GETTING } IN ON THE ACTION!TRICKS TO OPTIMIZE ACTION!'S OUTPUT235,31,21COMPUTEAUG 85ATARI COLOR MIXING - PRINCIPLES OFADDITIVE }& SUBTRACTIVE COLOR MIXING681,27,27ANALOGAUG 85INSIGHT: ATARI-INPUT/OUTPUT WITH CIOAND SIO - PART 1 [INTRODUCTION]343 },10,10ANTICAUG 85UNLEASHING THE 1030 MODEM - SECRETSOF ITS BUILT-IN DEVICE HANDLER364,7,7ANALOGAUG 85ASSEMBLE SOME S }OUND: PART 1FUNDAMENTALS WITH EXAMPLES832,9,9COMPUTESEP 85INSIGHT: ATARI - USING SIO/CIO PT. 2SIO SUBROUTINE WITH DEMO } FOR USE1103,10,10COMPUTESEP 85ATARI ANIMATION WITH P/M GRAPHICSPART 1: BASICS OF P/M GRAPHICS951,13,26COMPUTESEP 8 }5JUMP SEARCH: FAST SEARCH METHOD FORBINARY FILES AND DATABASE SEARCHES1121,2,5ANTICSEP 85TIC TOC FLIP: DEMONSTRATION O }F'PAGE FLIPPING'271,14,14ANTICSEP 85ATARI TIME MACHINE: M/L TIMINGPOWER FOR YOUR PROGRAMS303,23,23ANTICSEP 85MIRR }ORED DISPLAY LISTSUNUSUAL GRAPHICS IN 1/2 THE MEMORY!331,17,21ANTICSEP 85SOUND EFFECTS LIBRARYINTRODUCTION TO THE SOUN }D COMMAND111,9,9ANTICSEP 85FINE SCROLLING WORLD: PART 1M/L SCROLLING TECHNIQUES/ROUTINES702,19,19ANALOGSEP 85ASSEM }BLE SOME SOUND: PART 2MACROS FOR YOU TO USE252,9,9ATARI EXPLORERSUM 85LOGO NOTIONS: PLAYER-MISSILEGRAPHICS FROM LOGO-W }/PROCEEDURES606,13,16ATARI EXPLORERSUM 85HORIZONTAL SCROLLSCREEN ANIMATION WITH SCROLLING501,19,26ATARI EXPLORERSUM } 85HOW NOT TO SIT AROUND & WAIT FOR I/OUSE CIO FOR SPEED & FLEXIBILITY573,10,10COMPUTEOCT 85ANIMATION WITH P/M GRAPHIC }S, PART 2DEFINE SHAPES AND HORIZONTAL MOTION1001,13,13ANTICOCT 85GEM COLOR CASCADE: CONVERT AN 8-BITATARI PROGRAM FOR }THE ST208,30,31ANTICOCT 85FINE SCROLLING WORLD: PART IIDOT-BY-DOT SCREEN MOVES722,19,19ANALOGOCT 85ANALOC PIE CHAR }T DEMO:AN INSIDE LOOKA GEM APPLICATION PROGRAM IN C388,12,15COMPUTENOV 85ANIMATION WITH P/M GRAPHICS, PART 3VERTICAL M }OVEMENT WITH STRINGS1171,2,13ANTICNOV 85130XE MEMORY MANAGEMENTHOW TO USE THE EXTRA 64K281,21,15ANTICNOV 85ST SOUN }DHEARING THE AY-3-8910 CHIP168,9,9ANALOGNOV 85LOGO DEMOS: A BEGINNERS LOOK AT THEGRAPHICS LANGUAGE, LOGO.676,1,31CO }MPUTEDEC 85ATARI FINE SCROLLINGEXAMPLE PROGRAMS & SUBROUTINES1103,19,19COMPUTEDEC 85INSIGHT: ATARI -'THE HIDDEN POWER } OFATARI BASIC'-HOW TO WRITE CAI PGMS1321,31,12ANTICDEC 85INTRODUCING 520ST ASSEMBLY LANGUAGEA MC68000 TUTORIAL572,1 }2,12ANALOGDEC 85BANK SWITCHING FOR THE 130XEMANIPULATING THE EXTRA MEMORY531,21,15ANALOGDEC 85FOREM TUTORHOW TO USE } A FOREM-STYLE BBS919,7,7ANALOGJAN 86FRACTALS: AN INTRODUCTIONWITH PROGRAM LISTING371,1,1ANALOGJAN 86DYNAMIC DISPL }AYSANIMATION WITH CHARACTER SETS513,3,18COMPUTEFEB 86INSIGHT: ATARI - FIND FREE MEMORY INBASIC & CHARACTER SET MOVER1 }071,21,3ANTICFEB 86MULTI-COLORED PLAYERSCREATE UP TO FOUR WITH ML352,13,13ANALOGFEB 86ADVENTUROUS PROGRAMMINGWRITE } YOUR OWN ADVENTURE - PART 1371,31,31ANALOGFEB 86C-MANSHIP, PART 1LEARN TO "C"688,12,31ANALOGFEB 86CALC PI PROGRA }MMING IN C798,12,31COMPUTEMAR 86INSIGHT: ATARI - CHARACTER CODESATASCII/KEYBOARD/SCREEN CODES1121,3,11ANTICMAR 86B }ITZCOMPUTER AIDED BIT SHIFTING503,8,12ANALOGMAR 86ADVENTUROUS PROGRAMMING - PART 2FIRST OF THE BASIC ROUTINES111,31, }31ANALOGMAR 86C-MANSHIP, PART 2TYPE CONVERSIONS & STRING HANDLING758,12,31COMPUTEAPR 86INSIGHT: ATARI - BINARY FILES }, UNITESTRUCTURE AND UNIFYING BINARY FILES1171,8,8ANALOGAPR 86THE DRAGON AND THE TURTLEADVANCED DRAWING USING LOGO11 }6,1,1ANALOGAPR 86ADVENTUROUS PROGRAMMING - PART 3WRITE YOUR OWN ADVENTURE311,31,31ANTICJUN 86DECIDEBUSINESS DECISIO !}N ANALYSIS TECHNIQUE231,31,32PROGRAMMING - PART 3WRITE YOUR OWN ADVENTURE311,31,31ANTICJUN 86DECIDEBUSINESS DECISIO COMPUTENOV 82PURGECLEAN UP YOUR DISKS THE EASY WAY1831,18,18COMPUTENOV 82COPY ATARI BOOT TAPES TO DISK1994,28,17C#}OMPUTENOV 82THE ATARI WEDGE:ADDING COMMANDS TO ATARI BASIC2093,16,15ANTICFEB 83EXTENDED DIRECTORY: LONGER DISK FILEN$}AMES W/DOS 2.0S-DIRECTORY CONVERTER282,4,5COMPUTEAPR 83ATARI FILEFIXERUPDATES YOUR DATA FILES EASILY1541,9,9ANALOGA%}PR 83A DISK CATALOGING UTILITYKEEP UP WITH WHAT IS ON YOUR DISKS851,19,19ANTICAPR 83PILOT YOUR ATARI: AUTOPILOTAUTORU&}N.SYS TO RUN MENU FOR PILOT626,26,22COMPUTEMAY 83SCREEN PRINTER FOR THE ATARI WEDGE1923,27,15ANTICMAY 83INVISIBLE '}SECTORREADING & WRITING SECTOR 720283,12,13ANALOGJUL 83SNAILDISK DRIVE SPEED CHECKER943,25,25ANTICSEP 83BINARY AU(}TOLOADAUTORUN.SYS MENU FOR OBJECT FILES822,26,22COMPUTEOCT 83ATARI MASTER DISK DIRECTORYCREATE A DISK 'LIBRARY' ON DIS)}K2041,19,19ANTICOCT 83DOS SECTORS TO FORTHTRANSFER THAT DATA327,17,17COMPUTENOV 83ATARI DISK DETECTIVELOCATE ANY *}USER-SPECIFIED STRING1834,7,12COMPUTENOV 83ATARI POLYCOPYCOPY 16 FILES IN ONE PASS: W/QUERY2864,17,17ANTICDEC 83AU+}TORUN.SYSBUILD YOUR OWN IN BASIC493,26,26COMPUTEJAN 84ATARI AUTORUN BASICMAKE AUTORUN.SYS TO RUN AUTORUN.BAS1914,26,,}26ANALOGJAN 84DISK USERS: DON'T LET THIS HAPPENFIX RENAME TO WORK ON ONLY ONE FILE949,5,5ANTICFEB 84FAST FINGERSAUT-}ORUN.SYS BUILDER PROGRAM484,26,26ROMFEB 84QUICKDOSAN ALTERNATE DUP PACKAGE IN BASIC371,4,4ANTICMAR 84DISKREADVIEW.} & EDIT CONTENTS OF DISK SECTORS654,12,12ANALOGMAR 84BINARY FILE MENU/LOADERAUTORUN.SYS MENU FOR OBJECT CODE323,8,22/}ANALOGMAR 84DISK MISERBOOT DISK EMPTY SECTOR USE PROGRAM393,13,13COMPUTEAPR 84HIDDEN ATARI DOS COMMANDSONE LINERS & 0}COPY FILE TECHNIQUES1431,14,17COMPUTEAPR 84SUPER DIRECTORYMENU WITH PROGRAM DESCRIPTION OPTION1701,22,22ANTICAPR 841}STARTING LINE: TALK TO PERIPHERALSDISK COMMANDS FROM BASIC181,14,16ROMAPR 84DISK SPEED CHECKER583,25,25COMPUTEMAY2} 84INSIGHT ATARI: ENHANCED DENSITY MODEPATCH FOR USE WITH DOS 2.0S: PART I1482,2,4COMPUTEJUN 84MACRODOS FOR ATARI: PAR3}T IM/L MINI DOS TO AVOID MEM.SAV1163,4,4ANTICJUN 84EXPLORING THE XL: A BRIEF MEMORY MAP& PROGRAM AVOID THE TRANSLATOR 4}PGM381,15,15ROMJUN 84FORMATTING DISKSDO IT WITH BASIC - FORMATTING PGM611,15,14COMPUTEJUL 84ATARI MACRODOS: PART 25}MINI DOS FOR ATARI DOS 2.0S1403,4,4ANTICJUL 84CASSETTE LOOKALIKE-YOUR DISK DRIVE'SEQDOS' PGM FOR CASS EMULATION813,46},16ANALOGJUL 84ALTERDOSCHANGE THE AUTORUN IDENTIFIER574,5,26COMPUTEAUG 84INSIGHT ATARI: ENHANCED DENSITY MODEWITH D7}OS 2.0S - PART 21022,2,4ANTICAUG 84DO MORE WITH DOS 2MODIFY DOS 2.0S TO ENHANCED DENSITY311,2,4COMPUTESEP 84INSIGH8}T ATARI: ENHANCED DENSITY MODEPATCH FOR DOS 2.0S: PART III1252,2,4ANTICSEP 84COPYMATEDISK SECTOR COPY PROGRAM872,11,9}11ANALOGNOV 84XL-DOSALTERNATE DOS FOR XL COMPUTERS513,4,4ROMDEC 84EXAMINING ATARI DOS: FILE STRUCTURESFILE FINDER &:} DISK MODIFIER PGMS443,12,20ANTICJAN 85DISKIODOS 2.0S ENHANCEMENT - EXTENDED DOS404,4,4ANTICJAN 85ESCAPE FROM DOS ;}3.0CONVERT DOS 3.0-2.0S/REQUIRES SEQDOS489,2,17ANALOGFEB 85EXTENDING YOUR DOS DIRECTORY30 CHARACTER NAMES FOR A MENU P<}GM311,22,22ANALOGFEB 85SCREENMAKERSAVE YOUR SCREENS TO DOS FAST364,1,27ROMFEB 85DISK LABEL MAKERHARDCOPY OF THE D=}IRECTORY281,23,23COMPUTEMAR 85ATARI DISK RXEXAMINE/REPAIR DAMAGED/DELETED FILES1071,12,20ANALOGMAR 85MICRODOS XLM>}INI DOS TO LOAD & RUN BINARY FILES163,6,4ANALOGAPR 85MAXI-COPY: COPY UP TO 16 FILES WITHFEWER DISK SWAPS - 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(IN ACTION!)IMPROVED VERSION435,1,1ANALOGFEB 85MIC}ROCHECK: PART IPERSONAL CHECKING PROGRAM814,12,5ATARI EXPLORERFEB 85BITS & PIECES: PAGE WRITERTYPEWRITER EMULATOR PROG}RAM651,30,30ATARI EXPLORERFEB 85BITS & PIECES: WORDDATEHOW MANY DAYS OLD ARE YOU?671,32,32ANTICMAR 85KWIK DUMPSCR}EEN DUMP FOR YOUR PRINTER124,1,24ANTICMAR 85LABEL MAKERPRINT YOUR OWN RETURN ADDR. STICKERS191,24,24ANTICMAR 85CUS}TOM PRINTPRINT THOSE ATARI SPECIAL CHARACTERS214,3,24ANALOGMAR 85MONTHLY MORTGAGE CALCULATORANALYZE YOUR MORTGAGE261},15,15ANALOGMAR 85MICROCHECK: PART IICHECK SEARCH - ACCOUNT BALLANCER491,5,12ANTICAPR 85THE EIGHT QUEENS PROBLEMATA}RI'S BRUTE STRENGTH SOLUTION331,32,32ANTICAPR 85'84 TAX SPREADSHEET UPDATESYNCALC TAX PREPARATION FOLLOW-UP349,12,18}ANTICAPR 84SECRET AGENTCRYPTOGRAPH PROGRAM371,32,32ANTICAPR 85DOT MATRIX DIGITIZERDIGITIZE PHOTOS ON A PRINTER404,}1,24ANTICAPR 85PICTURE SHOWFRIENDLIER PRICE'S PICTURE PAINTER464,1,1ANTICAPR 85RE-RUNNING FROM RESETANOTHER VERSION}64,11,21ANALOGAPR 85CHEEP TALK: BUILD YOUR WON SPEECHSYNTHESIZER-W/SOFTWARE591,9,9ANALOGAPR 85NUMBER CONVERSION CH}ARTDEC - HEX - BIN : PRINTER CHART901,24,24COMPUTEMAY 85HOME FINANCIAL CALCULATORKNOW YOUR FINANCES BETTER291,12,12}COMPUTEMAY 85SPEEDSCRIPT 3.0REQUIRES MLX FOR PROGRAM ENTRY1034,30,30ANTICMAY 85BEER PARTY ATARIRATE YOUR FAVORITE BR}EWS431,17,32ANTICMAY 85SON OF INFOBITSSAVE AND EDIT YOUR INFOBITS FILES454,5,5ANTICMAY 85FADER IIFRIENDLIER DOT-B}Y-DOT DISSOLVES573,1,5ANALOGMAY 85Z-PLOTTER3-D GRAPHS IN HI-RES MODE464,1,5ANALOGMAY 85LOAN SHARKCALCULATE LOAN P}AYMENTS, ETC.761,15,15ANTICJUN 85COLOR INKLE LOOM: MASTER WEAVERDESIGN 39-THREAD WEAVING PATTERNS291,1,1ANTICJUN 85}THE MUSICIAN'MUSIC CONSTRUCTION' SET371,9,9ANTICJUN 85VIEW 3-DROTATE & VIEW 3-D OBJECTS IN ACTION!385,1,1ANALOGJU}N 85PERSONAL PLANNING CALENDARDON'T FORGET THAT IMPORTANT DATE!571,5,32ANALOGJUN 85ATARI CLOCKREAL-TIME CLOCK FOR EVE}RY MODE743,23,1COMPUTEJUL 85SOFTBALL STATISTICSLOCAL TEAM DATABASE301,17,5COMPUTEJUL 85FAST FILERMAGAZINE ARTICLE} DATABASE PROGRAM441,5,5ANTICJUL 85CRYPTOQUOTESAUTOMATIC CODE BREAKING BLACKBOARD211,32,32ANTICAUG 85ATARI 'TOONS}CURSOR ANIMATION GENERATOR284,1,3ANTICAUG 85UNLEASHING THE 1030 MODEM - SECRETSOF ITS BUILT-IN DEVICE HANDLER364,7,7}ANTICAUG 85PROTERM: SUPERB NEW MODEM PROGRAM1030 TERMINAL PGM-XMODEM-AUTODIAL434,7,7ANTICAUG 85DISPLAY MASTER: STRETC}H, SQUEEZE,FOLD, FLOP, FLIP & ROLL PICTURES485,1,1ANALOGAUG 85KEYBOARD ENCODING FOR COMPUTER MUSICAPPLICATIONS: PART 1}633,6,9ANALOGSEP 85KEYBOARD ENCODING FOR COMPUTER MUSICAPPLICATIONS: PART 2 - THE PROGRAM673,9,6ANALOGSEP 85MUSORQ}AA TOUCH TABLET MUSICAL INSTRUMENT891,9,6ANTICOCT 85BANJO PICKERKEYBOARD BANJO SIMULATOR284,9,11ANTICOCT 85YOGA B}REATHINGREGULATE YOUR BREATHING & RELAX!441,19,32ANALOGOCT 85TURTLE 1020: USE THE 1020 PRINTER/PLOTTER FOR TURTLE GRAP}HICS881,24,1COMPUTENOV 85ADDING TIME$ TO ATARI (RT CLOCK ETC)AUTORUN.SYS FILE FOR TIMER ROUTINE1274,23,2ANTICNOV 85}MORSE CODE RECEIVERDOTS AND DASHES AT 70 WPM413,7,7ANTICNOV 85FAST MOVESSPEEDY CURSOR AND KEYBOARD REPEATS703,11,31}ANALOGNOV 85SOLID GOLD INPUT ROUTINE'BEST EVER' NON-CRASHING INPUT901,11,11COMPUTEDEC 85MEMO DIARYKEEP UP WITH 100 }IMPORTANT DATES651,5,5ANTICDEC 85BBS CRASHBUSTEREXORCISE ONLINE CRASHERS123,7,7ANTICJAN 86DUNGEON MASTER'S APPRENT}ICED & D SCOREKEEPER...AND MORE211,17,5ANTICJAN 86APPOINTMENT CALENDARORGANIZE YOUR PERSONAL SCHEDULE231,5,5ANTICJ}AN 86SYSOP SANTAACLAUSON-LINE GIFT SELECTION HELPER121,7,5ANALOGJAN 86COLOR ALIGNMENT GENERATORADJUST YOUR TELEVISION}/MONITOR71,1,32ANTICFEB 86RADIO SHACK COLOR PRINTER MEET ATARIREVIEW AND COLOR SCREEN DUMP PGM224,24,1ANTICFEB 86T}-SHIRT CONSTRUCTION SETIRON ON TRANSFERS FROM YOUR PRINTER374,24,1ATARI EXPLORERWINT 86SYN WITH PLEASURETIPS FOR USERS} OF SYNFILE+ & SYNCALC269,5,18COMPUTEMAR 86SPEEDCALC FOR ATARIUSE MLX FOR ENTRY654,18,18ANTICMAR 86LIE DETECTOR: B}UILD YOUR OWNBIOFEEDBACK MONITOR - PADDLES REQ'D371,6,7ANTICMAR 86HOME HEARING TEST431,9,9ANTICMAR 86STICKWRITER}JOYSTICK CONTROLLED WORD PROCESSOR451,6,30ANALOGMAR 86IRA - EVALUATE POTENTIAL BENEFITSFOR SEVERAL FINANCIAL PLANS371},12,12ANALOGMAR 86VISIPLOT - DISPLAY STATISTICS GRAPHICALLY. VISICALC NOT REQUIRED!511,18,16ANALOGMAR 86MICROCHECK -} REVISITEDALLOW TWO DRIVE OPERATION811,5,12ANALOGMAR 86MICRO-MAILORGAINZE ALL THOSE ADDRESSES853,5,5ANALOGMAR 86K}OALA SLIDESHOW PROGRAMREQUIRES 130XE OR AXLON 128K BOARD1084,1,1ANTICAPR 86FRACTAL ZOOMCREATE YOUR OWN FRACTALS161,1},32ANTICAPR 861985 INCOME TAX SPREADSHEETFOR USE WITH SYNCALC329,18,12ANTICAPR 86BIG LETTERSCREATE DOUBLE-HEIGHT LE}TTERS81,3,1ANALOGAPR 86PAPERWEIGHT - SPECIAL APRIL PROGRAMTHE SDV (SELF DESTRUCT VECTOR) DEMO1133,25,23ANTICMAY 86}POSTER MAKERGIANT GRAPHICS ON ANY PRINTER364,1,24ANTICMAY 86DIGITAL GARDENERDATABASE TO HELP PLAN YOUR GARDEN391,5,1}9ANALOGMAY 86BONSAIDRAW YOUR OWN BONSAI FORREST231,1,24ANTICJUN 86WEATHER WIZARDCOMPUTERIZED WEATHER FORECASTS191},5,17ANTICJUN 86MATH ARTGRAPHICS DERIVED FROM SINE WAVES304,1,24ANTICJUN 86RECIPE CONVERTERCALCULATE INGREDIENT CHA}NGES341,19,19ANTICJUN 86MICRO JULIUS1900-2100 PERPETUAL CALENDAR391,5,32ANALOGJUN 86HOME INVENTORYKEEP TRACK OF E}VERYTHING111,5,5ANALOGJUN 86HOME SHOPPERCUSTOMIZED SHOPPING LIST BY STORES873,5,19ANALOGJUN 86THE CALENDAR PRINTER}FOR ANY MONTH - PICTURE CAPABILITY1193,1,24USTOMIZED SHOPPING LIST BY STORES873,5,19ANALOGJUN 86THE CALENDAR PRINTER/COMPUTEAUG 82WORD GAMESFILL IN BLANK & SCRAMBLE WORDS541,15,3COMPUTEAUG 82GUESS THAT ANIMALLOGICAL ELIMINATION GAME}841,3,5COMPUTESEP 82STUDENT MARK ADJUSTMENTMODIFY GRADES FAIRLY/EASILY741,21,21COMPUTEOCT 82MATHMANMATH GAME721,}3,11COMPUTEOCT 82ADDING BY COUNTING:ATARI AND PRE-SCHOOLERS1661,8,11COMPUTEDEC 82NAME PLAYPRINT YOUR NAME-REQUIRES }PRINTER1261,13,13COMPUTEFEB 83MAKING CHANGETEACHING CONCEPT OF COINS1081,23,11ANTICFEB 83GRADING ON THE CURVEBASI}C & VISICALC CLASS STANDINGS641,21,22COMPUTEAPR 83ATARI MATH FUNADDITION THE FUN WAY1261,11,11ANTICAPR 83ALPHA BLO}XLEARN THE ALPHABET751,13,13ANTICMAY 83BURNING 'CANDLE' AT BOTH ENDSCANDLE, CANDLE...IN MICROSOFT BASIC671,4,25COMP}UTEJUN 83MEMORY TRAINERDO IT WITH RANDOM NUMBERS1121,6,14ANTICJUN 83STARGAZINGNAME THE DRAWN CONSTELLATION721,7,7}ANTICJUL 83SHOOT 'EM UP MATHMATH GAME WITH JOYSTICK561,3,11ANTICAUG 83COLOR CODES FOR RESISTORSLEARN TO TELL THEM AP}ART721,16,26COMPUTEOCT 83SPELLING QUIZ1211,4,12ANTICOCT 83ALPHA RUNRUN OVER THE LETTERS IN ORDER681,3,13COMPUT}ENOV 83ALPHA BLASTSHOOT LETTERS IN ORDER941,3,13COMPUTENOV 83ATARI KEY PANICSHOOT THE LETTERS WITH KEYBOARD1281,3,}1COMPUTENOV 83COLOR TYPETOUCH-TYPING PRACTICE GAME2654,3,1ANTICNOV 83ODD MAN OUTWRITING PROGRAMS FOR PRE-SCHOOLERS}771,8,8ANTICJAN 84TRIVIA QUESTION QUIZSIMPLE MULTIPLE CHOICE GAME251,3,4HI-RESJAN 84NUMBER MAZECONSTRUCT YOUR OWN }MATH MAZE261,3,11HI-RESJAN 84MUSIC THEORY DRILLS401,17,17ANTICFEB 84THE END OF ODD MANWRAPPING IT ALL UP191,8,8}ANTICMAR 84FLASH COUNTLEARN FOREIGN NUMERALS ON YOUR ATARI241,14,4HI-RESMAR 84MUSIC THEORY DRILLS: PART II261,17,}17ANTICAPR 84MATH WIZARDAN EDUCATIONAL SHOOT-EM-UP224,3,11ROMAPR 84MISSILE MATHSHOOT-EM-UP MATH501,3,11COMPUTEM}AY 84SNERTLEMENU DRIVEN MATH DRILL881,11,8HI-RESMAY 84MUSIC THEORY DRILL: PART 3261,17,17ANTICJUN 84ALPHABET MUS}ICINTRODUCE PRE-SCHOOLERS TO ALPHABET161,8,13ANALOGJUL 84WHAT IS IT?IDENTIFY SERIES OF RANDOM PICTURES511,6,18ANTIC}AUG 84RECALL, TEST YOUR MEMORY'SIMON' TYPE PROGRAM121,6,18ROMAUG 84ALPHAMINERGET THE LETTERS IN ALPHABETIC ORDER44}1,3,13COMPUTESEP 84THE TESTERMULTIPLE CHOICE TEST GENERATOR581,21,21COMPUTESEP 84MISSILE MATHSPACE SHOOTEM' UP MATH} DRILL724,3,11ANTICSEP 84TELLING TIME IN PILOTTEACH CHILDREN TO TELL TIME166,9,9ANALOGSEP 84SPELLING SAMSPELLING }PROGRAM USING S.A.M.131,12,12ANALOGSEP 84SPANISH STUDY GUIDEINCREASE YOUR SPANISH VOCABULARY211,27,27ANALOGSEP 84M}ATH ATTACKJOYSTICK MATH GAME234,3,11ANALOGSEP 84MATHMANMATH HANGMAN851,3,11ANALOGSEP 84THE READING PROGRAMHELP W}ITH READING911,2,2COMPUTEOCT 84THE NUMBER GAMEIDENTIFY THE NUMBERS901,14,14COMPUTEOCT 84ATARI SPEED-READINGINPROV}E YOUR READING SPEED1621,2,2ANTICOCT 84MOLE ATTACKTYPING GAME FOR CHILDREN221,1,3ANTICOCT 84PLUS MINUSARITHMETIC }FOR PRE-SCHOOLERS231,8,11ANTICFEB 85MUSIC FLASHCARDSLEARN THE NOTES ON THE SCALE661,17,17ANALOGFEB 85WORD ADVENTUR}ESPELLING MADE FUN521,3,12ATARI EXPLORERFEB 85ALPHABET TRAINLEARN TO SPELL/WORD RECOGNITION161,3,12ATARI EXPLORERF}EB 85BITS & PIECES: SPELLBEEA SPELLING QUIZ W/PROGRAM RECORDER661,12,12ATARI EXPLORERAPR 85BITS & PIECES: HIGHER MATH}LINEAR EQUATION SOLVER PROGRAM481,11,11ATARI EXPLORERAPR 85HANGMAN: THE M.A.C.E. VERSION511,3,15ANTICJUN 85GUITAR }TUTOR: LEARN & PLAY GUITARCHORDS ON YOUR ATARI351,17,17ANTICJUN 85TURTLE PIANOLOGO KEYBOARD MUSIC106,17,17ANALOGJU}N 85LAZER TYPETYPING GAME513,1,3ANALOGAUG 85NOTE MASTERTEST ABILITY TO RECOGNIZE TONE/NOTE281,17,3ANALOGSEP 85MU}LTIPLE CHOICE VOCABULARY QUIZ151,27,27ANALOGSEP 85DRAGON'S BREATHFIND THE ODD-BALL IN LISTS391,12,3ANALOGSEP 85NU}MBER CATCH814,3,11COMPUTENOV 85SKYSCAPEASTRONOMY OBSERVATION MADE EASY621,7,7ANALOGDEC 85HALLEY HUNTERWHERE TO L}OOK FOR THE COMET621,7,7COMPUTEMAY 86HICKORY, DICKORY, DOCKLEARN TO TELL TIME361,9,8ANTICMAY 86MOLECULAR WEIGHT CA}LCULATORCHEMISTS' ANTI-DRUDGERY TOOL421,24,24, DICKORY, DOCKLEARN TO TELL TIME361,9,8ANTICMAY 86MOLECULAR WEIGHT CA1COMPUTEAUG 82ATARI VIDEO GRAPHICS & THE NEW GTIA1081,1,29COMPUTESEP 82ATARI GTIA: AN ILLUSTRATED OVERVIEWGTIA DEMONS}TRATION PROGRAMS1511,29,29COMPUTEJAN 83ATARI'S EXPONENTSUSING THE EXPONENTIAL OPERATOR ^2161,21,32COMPUTEFEB 83LEF}T-HANDED ATARI JOYSTICKSMAKE A 'LEFTIE'2291,6,6COMPUTEFEB 83INSIGHT ATARI: CHANGE DEFAULT DRIVEWRITE THE DOS.SYS FILE }FROM BASIC1903,4,26ANTICFEB 83PACTL POKER: HOWS, WHYS & WHEREFORSOF THE CASSETTE HANDLER & PACTL699,20,26ANTICFEB 8}3MEMORY MAP: PAGE 2 CONTINUED ANDPAGE 3 PART 1969,26,26COMPUTEMAR 83MANAGING MEMORY: SCREEN MEMORYPM GRAPHICS/CHAR SE}TS/CHANGING LOMEM2311,3,21COMPUTEMAR 83EVERY POSSIBLE DIP SWITCHUSE OF LPRINT VS. OPEN CHAN TO PRINT181,24,24ANALOG}APR 83COPYRIGHT BASICSPROTECT YOUR RIGHTS669,32,32ANTICAPR 83TAPE TOPICS: SCHEMATIC FOR 410DIGITAL PLAYBACK CIRCUIT9}99,20,20COMPUTEMAY 83BASIC ATARI BASIC SORTS1661,32,32ANTICMAY 83TAPE TOPICS: 410 PLAY BACK SCHEMATIC749,20,20A}NTICJUN 83FILE FORMATS369,20,20ANTICJUL 83DRAGON SMOKE: NICE DICEDIFFERENT WAYS TO ROLL VARIOUS DICE401,32,32ANTI}CJUL 83TAPE TOPICS: TEN TENA LOOK INSIDE THE 1010 PGM RECORDER909,20,20ANTICMAY 83TECH TIPS:LIST FILES TO SCREEN WIT}H DOS COPY979,4,4ANALOGJUL 83NOTES TO THE MICROSOFT BASIC MANUAL481,12,31ANTICAUG 83GET YOUR HEAD STRAIGHTRE-ALIG}HN THE 410 HEAD689,20,20COMPUTESEP 83ATARI MENU BUTTONSUSE CONSOLE KEYS FOR MENU SELECTION2611,25,11COMPUTESEP 83A}TARI BINARY LOAD/RUN FROM BASIC161,8,8ANTICSEP 83ATARI LOGO LOOKING GOODGENERAL OVERVIEW286,12,12ANTICNOV 83THE S}ECRET LIFE OF CASSETTESCASSETTE FILE STRUCTURES869,20,20HI-RESDEC 83OH, THOSE @#$! ERROR MESSAGES: PT. IDECODING ERROR} NUMBERS EASILY479,15,15COMPUTEJAN 84AN EASIER LOAD FOR ATARI BINARY FILESIMPLER ROUTINE TO USE WITH BASIC101,4,8ANA}LOGJAN 84KEYCODE CONVERSION TABLEKEYCODE - INTERNAL - ATASCII/HEX-DEC1039,15,11HI-RESJAN 84OH, THOSE @#$! ERROR MESSA}GES: PT II321,15,15ANTICFEB 84STARTING LINE: A CINDERELLA STORYWALKING TOUR OF MEMORY ALLOCATIONS159,26,26ANALOGFE}B 84BUILD A LOW-COST PRINTER INTERFACEJOYSTICK PORTS W/HANDLER ROUTINE363,7,24ROMFEB 846502 COMMAND CODE CHARTFAST LO}OKUP OF CODES362,32,32ANTICMAR 84GTIA RAINBOW256 COLORS ON YOUR SCREEN AT ONCE!1144,17,29HI-RESMAR 84OH, THOSE ?$*}& ERROR MESSAGES: PT 3DESCRIPTION OF ERROR MSGS501,15,15HI-RESMAR 84ADVANCED USER FORUMDISCUSSION OF AMAC & KEYCLICK M}AKER682,12,9ANTICAPR 84PAST PAGE SIX: SAFE STORAGE LOCATIONAREAS IN DOS II FOR M/L ROUTINES902,4,26COMPUTEMAY 84DI}SABLING THE ATARI BREAK KEYNO REEXECUTION AFTER GRAPHICS COMND!109,11,22COMPUTEMAY 84USING ATARI CARTRIDGE MEMORY W/ATA}SMASSEMBLE RUN ADDR AT END OF PGM162,12,21ANTICJUN 84TALK TO YOUR ROBOTCREATE MOTION WITH FORTH207,12,7ANALOGJUN 8}4DOLLARS & CENTS IN ATARI BASICA WAY TO PRINT THEM PROPERLY111,1,2ANTICJUL 84CALL ME MODEMLISTING OF BBS PHONE NOS. &} LOCATION169,7,7ANTICJUL 84BREAK-KEY SHORTCUTUSING THE BREAK-KEY VECTOR FOR M/L64,22,26ANALOGJUL 84STARS 3-D IN AC}TION!CONVERTED FROM BASIC825,17,19COMPUTESEP 84ATARI PADDLE FIXERCURE THE 'JITTERS' FOR BASIC PGMS1311,6,6ANALOGSE }P 84KEYPAD NIGHTMARESUSE SYSTEM RESET WITH NO. KEYPAD714,6,31COMPUTEOCT 84ATARI MACHINE LANGUAGERUN ADDRESS APPEND/RA }NDOM NUMBERS202,12,26ANTICOCT 84SPRAY PAINTERGRAPHICS 8 AIR BRUSH741,1,1ANTICOCT 84OPERATING SYSTEM IDENTIFICATION }COLD RESTART & WHICH MODEL OS IS IT?79,26,15ANALOGOCT 84ANOTHER BASIC BUGPROBLEMS WITH PUT/GET STATEMENTS561,12,31C }OMPUTEDEC 84INSIGHT ATARI: PHASE ERRORS AND MOREON USE OF THE ATARI ASMED CARTRIDGE1932,12,21COMPUTEDEC 84ATARI XL SU }PER POKESXL ONLY MEMORY LOCATIONS134,26,26COMPUTEDEC 84BACKING UP THE ATARI MACRO ASSEMBLERFIX THE BACKUP BUG WITH BAS}IC262,31,31COMPUTEDEC 84ATARI USRGENERAL EXPLANATION & PASSING VALUES284,16,26ANALOGDEC 84ANOTHER BASIC BUG BUG - }ALSO A 'FIX'FOR THE GET BUG821,31,12ANTICJAN 85OP CODE FINDERCONVERSION CHART: DECIMAL - MNEMONIC692,32,32ANTICFEB} 85TECH TIPS: PEEK FOR RANDOM NUMBERS &CREATE MEM.SAV FILE FROM BASIC461,4,26ANTICFEB 85TECH TIPS: USE LOWERCASE WITH }DOS 2FORMAT DISK FROM BASIC & CLOCK ROUT.501,4,23ATARI EXPLORERFEB 85INSIDE MEMORY: EXPLORING MEMORYINCLUDES 'LOOKING }INTO MEMORY' PGM571,26,26COMPUTEMAR 85INSIGHT ATARI: DISK BOOT SECTORS &DOS 2.0S - MORE AVAILABLE SECTORS909,4,4ANTI}CMAR 85SECRETS OF ATARIWRITER (& PRINTERS!)UNDOCUMENTED FEATURES OF ATARIWRITER349,24,30ANALOGMAR 85MACRO FIXFIX THE} 'BACKUP BUG' IN MACRO ASSM82,31,31ANTICAPR 85TECH TIPS: DISABLE KEYBOARD-SAVE "S:DOS VECTOR-LEFT HANDED JOYSTICK521,}26,22ANTICAPR 85TECH TIPS: BUGS IN ATARI BASIC REV.A691,12,31ANALOGAPR 85XL COMPATIBILITYMAINTAIN UPWARD COMPATIBIL}ITY!343,15,26ANALOGAPR 85PRINTER AS DISPLAY SCREENSEND OUTPUT TO PRINTER STED SCREEN61,26,24ANTICMAY 85MEET THE 68}000BRAIN OF THE 16-BIT 512K ATARI ST289,15,21ANALOGMAY 85THE END USER: TAKING PICTURES OFATARI COMPUTER GRAPHICS329,}1,32COMPUTEJUN 85ATARI TAPE TRIBULATIONBUGS IN THE ASSEMBLER-EDITOR CART122,31,31COMPUTEJUN 85INSIGHT: ATARIANALYZI}NG THE BASIC BUG-REV. A,B & C751,31,31ANTICJUL 85130XE: HOW ATARI'S NEW 8-BIT DOES ITBANK SWITCHING/COMPATABILITY & MOR}E!189,15,26ANTICJUL 85TECH TIPS - RAMTOP RESETRESTORE TO ORIGINAL VALUE561,21,26ANALOGAUG 85AN INTRODUCTION TO MID}I: EXPLANATIONOF & HOW IT FUNCTIONS WITH AN ATARI139,9,9ANTICSEP 85MAPPING THE 520ST: FIRST 'LEGAL'MEMORY ADDRESSES RE}LEASED!209,26,15ANALOGSEP 85READER COMMENT: DOS XL 2.3 WITHMACHING LANGUAGE-BINARY LOAD FIX61,4,8COMPUTEOCT 85INSI}GHT:ATARI - ATARI DISK DRIVECOMPATIBILITY W/CONFIGURATION PGM1101,4,4COMPUTEOCT 85USING THE ATARI 130XE AND DOS 2.5MEM}ORY LOCATIONS & NEW DOS FUNCTIONS989,4,15ANTICNOV 85ST USES IBM DISK FILES: PORT FILESFROM IBM TO ATARI WITH 5 1/4" DRI}VE129,5,7ANTICNOV 85GRAPHICS ADDITIONNON-SCREEN CLEARING GRAPHICS CALLS81,1,1ANALOGNOV 85ATARI 1027 PRODUCT UPDATE }-PRINTING INTERNATIONAL CHARACTERS.61,24,3ANALOGDEC 85INTRODUCTION TO TELECOMMUNICATIONSSTEP BY STEP GETTING STARTED2!}29,7,7ANALOGDEC 85USING THE 1027 WITH ATARIWRITERSOME GENERAL PROBLEM SOLVING69,24,30COMPUTEJAN 86MAKING MUSIC WITH"} MIDITHE MIDI INTERFACE & SOFTWARE249,9,9ANTICJAN 86MAPPING THE XL/XEREVISED MEMORY LOCATIONS149,26,15ANTICFEB 86#}PROGRAMMING THE 1020 PLOTTERCODES AND DEMO PROGRAMS291,24,24ANTICMAR 86TECH TIPS - ML DISABLE BASIC BOOTBASIC - LOAD B$}INARY/LOCK/UNLOCK FILE1023,4,26ANTICAPR 86FRACTALS FOR YOUR ATARIFRACTAL GEOMETRY EXPLAINED109,1,32COMPUTEMAY 86IN%}SIGHT: ATARIAVOIDING DISK ERRORS1019,4,31COMPUTEJUN 86INSIGHT: ATARI PRINTER TRIVIA & 1027 TIMEOUT FIXER1123,24,24N|COMPUTEAUG 82ATARI SKETCHPADBASIC COMMANDS TO ADD FOR GRAPHICS721,22,1COMPUTEAUG 82SUBSTRING SEARCH UTILITY1424,2,"'}28COMPUTENOV 82ATARI SCREEN SAVECONTAINS HI-RES PICTURE AS BONUS1641,1,5COMPUTEDEC 82ALL SORTS OF BASIC SORTSVARIOU"(}S SORTING METHODS961,28,28COMPUTEDEC 82RENUMBER1981,23,23COMPUTEDEC 82TEXTPLOT IIMIX TEXT AND GRAPHICS2114,1,3")}COMPUTEDEC 82SPEED LIMIT FOR YOUR ATARILINE PACER PROGRAMMING AID2531,25,23COMPUTEJAN 83ATARI LISTERPROGRAM LISTER/D"*}EBUGGER UTILITY1911,23,23COMPUTEJAN 83ATARI AUTONUMBERBASIC AUTONUMBER UTILITY1964,23,23COMPUTEFEB 83SUPERFONT PLU"+}SCHARACTER SET EDITOR1541,3,3COMPUTEFEB 83THE ATARI CRUNCHERCONVERT DATA TO STRINGS2061,21,2COMPUTEFEB 83ATARI LI",}NE RANGE MANIPULATORCOPY/DELETE/MOVE LINE TEXT EDITOR2101,22,23COMPUTEFEB 83STRINGING ATARI MACHINE CODEPUT ASSEMBLY C"-}ODE IN A STRING2163,8,23ANTICFEB 83CBOOTMGR: SINGLE STAGE CASSETTE FILECOPY AND DISK TRANSFER PROGRAM764,27,27ANTIC".}FEB 83UT, UT AND AWAY: 2 SIMPLE UTILITIESDISK DIRECTORY IN BASIC & SCRN EDIT181,4,22ANTICFEB 83SOUNDERSOUND EXPERIMEN"/}TER/DEMO IN PILOT506,9,9COMPUTEMAR 83GENERAL PURPOSE SPEEDUPS FOR BASICMULTI-POKE/MOV$/MOVU$ SUBROUTINES1793,13,16CO"0}MPUTEMAR 83ATARI MASS LINE DELETEREMOVE LINES WITH DYNAMIC KEYBOARD1871,11,23COMPUTEAPR 83CRAB (CROSS REFERENCE ATARI"1} BASIC)VARIABLE LISTER ROUTINE/REQ. DISK1881,12,23ANALOGAPR 83UTILITY NO. 5: MEMORY CHECKTEST YOUR MEMORY784,21,21A"2}NALOGAPR 83GRAPHICS 7+ HANDLERLOAD YOUR SCREENS983,1,16ANALOGAPR 83EPSETEPSON MX-80 CONTROL CODE PROGRAM1121,24,24"3}ANTICAPR 83TRACE UTILITYBASIC PROGRAMS TRACED341,12,23ANTICAPR 83WINDOW ON GTIAADD TEXT TO YOUR GRAPHICS481,1,3A"4}NTICAPR 83ATARI PRINT FONTPRINT YOUR CUSTOM CHARACTER SET521,3,24ANTICAPR 83SUPERCHARGING BASICMOVE/SPRAY/OBJ. TO ST"5}RING - PROGRAMS803,21,23ANTICAPR 83DISASSEMBLER881,29,29COMPUTEMAY 83DISASSEMBLE TO PRINTER OR DISKBETTER USE OF "6}THE ASEM/EDIT CART2553,29,23ANTICMAY 83IDIOTPROOFING YOUR KEYBOARDALTERNATE KEYBOARD HANDLER ROUTINE361,11,16COMPUTE"7}JUN 83AUTOMATIC ATARI DATA STATEMENTSOBJ. TO DATA PROGRAM2191,8,23COMPUTEJUL 83ATARI SOUND EXPERIMENTERCREATING SOUN"8}D ROUTINES USING AUDCTL2001,9,9ANTICJUL 83LINES AWAY!PILOT LINE DELETER246,23,23ANTICJUL 83LIST ASSISTERLIST ALL "9}PROGRAM TO PRINTER EASILY931,3,24ANALOGJUL 83SOUND EFFECTOREXPERIMENT WITH SOUND-SUPPORTS LOOPS401,9,9ANALOGJUL 83":}MULTICOLOR SCREEN GENERATORGRAPHICS 0 COLOR BANDED SCREENS703,22,22MICROJUL 83PLAYER UTILITIES PKG FOR FIG-FORTHP/M GR";}APHICS SCREENS FOR FOURTH927,13,13COMPUTEAUG 83ATARI VERIFYVERIFY YOUR CASSETTE SAVES1681,20,20ANTICAUG 83PICTURE "<}UTILITY FOR MICROPAINTERMOVE AROUND SCREEN & ADD TEXT!504,1,22COMPUTESEP 83ATARI FONTBYTERA CUSTOM FONT SCREEN EDITOR/"=}CREATOR2394,3,22ANTICSEP 83OBJECT CODE TO STRINGCONVERT BINARY FILES TO STRING DATA371,8,2ANALOGSEP 83CIO UTILITIE">}SSPEED UP YOUR PROGRAMS WITH CIO1034,10,15COMPUTEOCT 83A MULTICOLOR ATARI CHARACTER EDITORANTIC AEROBICS PGM-IR 4/5 CH"?}AR EDIT2321,3,22COMPUTEOCT 83USR SORTMACHINE LANGUAGE FILE SORT ROUTINE2734,5,28COMPUTEOCT 83ATARI SAFE RAMRAM MA"@}NIPULATION UTILITIES/TECHNIQUE2904,21,23ANTICOCT 83AUTOBOOT FOR CASSETTESAUTORUN.SYS FOR CASSETTES784,20,20ANTICOCT"A} 83MICROSCREENS: MICROLOADERLOAD YOUR MICRO-PAINTER PICTURES743,1,16COMPUTENOV 83ATARI GTIA TEXTWRITERPUT TEXT ON GRA"B}PHICS SCREENS 3-112644,1,3ANTICNOV 83HERE'S LOOKING AT YOU, S.A.M.!SOFTWARE VOICE WITHOUT SCREEN BLANK314,9,32ANTIC"C}NOV 83SOUND EDITORUSING POKES W/AUDCTL394,9,9ANALOGNOV 83HEXPADEASY ENTERING OF HEX-CODE DATA LINES373,11,11ANALOG"D}NOV 83MUSE: A BASIC MEMORY MONITORCHECK ON YOUR PROGRAM1113,12,23ANALOGNOV 83A DISASSEMBLER IN ATARI BASICDISASSEMBL"E}E YOUR OBJ CODE W/BASIC1434,29,29MICRONOV 83SCREEN EDITORMAKE CHAR/GR PICS W/LOAD, SAVE & PNT654,22,22MICRONOV 83P"F}ROGRAMMABLE CHARACTER EDITORDESIGN YOUR OWN CUSTOM CHARACTERS693,3,3MICRONOV 83MODE 10 IN MODE 0COMPRESS YOUR MODE 10 "G}GR. SCREENS724,1,21MICRONOV 83ATARI DRAW PACKAGEUSING THE MICRO DRAWING ROUTINES754,1,1COMPUTEDEC 83MLX: MACHINE L"H}ANGUAGE ENTRY PROGRAM2161,32,32COMPUTEDEC 83ATARI SCREENBYTERSCREEN DISPLAY CREATOR/NO GTIA MODES2884,22,19COMPUTE"I}DEC 83ATARI CHARTMAKERCREATE CUSTOM CHARTS ON YOUR MONITOR3301,1,3ANTICDEC 83AUTOMATE YOUR PLAYER/MISSILESSUBROUTINE "J}GENERATOR FOR P/M USEAGE663,13,16ANTICDEC 83GARBAGE COLLECTORCLEARING UNWANTED CHARS FROM STRINGS771,2,2ANTICDEC 83"K}GTIA SKETCHPADGRAPHICS UTILITY FOR MODES 9,10 & 111371,1,22HI-RESDEC 83ZOUNDS SOUNDSJOYSTICK CONTROLLED SOUND EDITOR"L}321,9,9HI-RESDEC 83BANNER MAGICDESIGN COLOR BANNERS, ETC444,1,1ANTICJAN 84RUNNING NECK AND NECPRINTING WITH DIFFER"M}ENT FONTS ON NEC431,3,24ANTICJAN 84DISK LABEL PRINTERMAKE YOUR OWN WITH YOUR PRINTER581,4,24ANTICJAN 84SCREEN DUMP"N}SDUMP YOUR GRAPHICS SCREEN - PRINTER734,1,24ANTICJAN 84TYPER'S TOOLBOXENTRY HANDLER ROUTINE FOR DATA-ETC.751,11,23A"O}NTICJAN 84CALLING ALL TAPESA SELF-MODIFYING CASS PROGRAM INDEX891,20,5ANALOGJAN 84BASIC CASSETTE RECOVERYSALVAGE DAM"P}AGED CASSETTE FILES184,20,20ANALOGJAN 84MUSIC SYNTHESIZERPLAY YOUR MUSIC COMPOSER FILES833,9,9ANALOGJAN 84ALTERNAT"Q}IVE KEYBOARD HANDLER963,11,11ANTICFEB 84DRAWTO FILL: TUTORIAL AND SUBROUTINE892,1,16ANTICFEB 84MACHINE-LANGUAGE S"R}ORT ROUTINE322,28,16ANALOGFEB 84CREATE-A-FONTA CHARACTER SET EDITOR724,3,3ANALOGFEB 84FAST REPEAT KEYSPEED UP KE"S}Y REPEAT1123,11,15ANALOGFEB 84FILL ROUTINE USING CIO512,1,10ROMFEB 84YELLOW BRICK ROAD: SOUND INTRO INCLUDES A 4 "T}JOYSTICK SOUND EDITOR201,9,9COMPUTEMAR 84SOUND SHAPERSMOOTHER SOUND GENERATION SUBROUTINE1491,9,16COMPUTEMAR 84BIG"U} BUFFER FOR ATARI100 CHAR. KEYBOARD BUFFER - PAGE 61654,11,18ANTICMAR 846502 DISASSEMBLERFORTH PGM TO DISASSEMBLE 6502"V} CODE757,29,29ANALOGMAR 84ASK SALLY FORTHFORTH KEYBOARD READ ROUTINE467,11,11COMPUTEAPR 84VARIABLE LISTERLISTING "W}OF VARIABLES AND VALUES1471,12,12ANALOGAPR 84H:BUG - HUDSON'S DEBUGGING UTILITYAN ALTERNATIVE TO BUG-65 AND OTHERS783"X},23,31ROMAPR 84SPEEDING UP YOUR JOYSTICKSUBROUTINE FOR FASTER READING571,6,16ROMAPR 84SPRUCING UP YOUR DISPLAY128 C"Y}OLORS IN A TITLE DISPLAY, ETC624,16,1ROMAPR 84MACTODATMACHINE LANGUAGE TO DATA GENERATOR521,8,23COMPUTEMAY 84ATARI"Z} SOFTKEYPAGE 6 VBI CONSOLE KEY READER1654,25,16COMPUTEMAY 84ATARI LINE CHECK UTILITYCHECK LISTINGS WITH JOYSTICK1711"[},23,6COMPUTEMAY 84ATARI TAPE VERIFYONE LINE VERIFY FOR YOUR TAPE PGMS141,20,20COMPUTEJUN 84GRAPHICS 0 TEXT IN FOUR C"\}OLORSANTIC MODE 4 UTILITIES & SUBROUTINES1261,3,16ANTICJUN 84COLOR FINETUNER: ADJUST YOUR COLORSEVEN DURING PROGRAM RU"]}N EASILY543,1,32ANTICJUN 84BASIC-A VARIABLE APPROACHVARIABLE-LIST UTILITY:PRINTER & DISK581,23,12ANTICJUN 84SHORTC"^}UTS TO SUCCESS: MACRO GRAPHICSGRAPHICS LIBRARY & USE OF MACROS872,1,16ROMJUN 84PROGRAM CHECKERTHE ROM CHECKSUM PROGRAM"_}271,31,31ANTICJUL 84SPACED OUT NUMBERS: RENUMBER UTILITY661,23,23ANALOGJUL 84AUTO LINE NUMBERING +ALSO NO. VARIAB"`}LES & MEMORY LEFT593,23,23ANALOGJUL 84CON TEXT: CONVERT LETTER PERFECTFILES TO CONVENTIONAL (TEXT WIZARD)721,5,22ANA"a}LOGJUL 84SCREDIT: SCROLLING SCREEN EDITOR924,19,22COMPUTEAUG 84M/L TRACERLOOK AT YOUR OBJECT CODE IN MEMORY1064,29"b},21ANTICAUG 84CROSS-REFERENCE YOUR BASIC VARIABLESSREATE A SORTED LIST OF VARIABLES711,12,23ANTICAUG 84RENAMERRENAM"c}E ATARI BASIC VARIABLES771,23,23ANALOGAUG 84PROSET: PRINTER CONTROL, SET-UP FOR-NEC-8023/PMC DMP-85/PROWRITER 8510131"d},24,24COMPUTESEP 84LIGHTNING SORTFASTER BASIC SORT ROUTINE1141,2,28ANTICSEP 84PRICE'S COLOR PICTURE PAINTER4 DIFFER"e}ENT COLORS EACH MODE E LINE484,1,22ANTICSEP 84EASY GRAPHIC CONVERTERTRANSFER FILES BETWEEN GRAPHICS UTIL574,1,23ANTI"f}CSEP 84CUSTOMIZING BASIC KEY FUNCTIONSSET UP TWO-KEYSTROKE 'FUNCTION KEY'664,26,23ANALOGSEP 84CREATE-A-FONT DATAMAKER"g}CHARACTER SET SUBROUTINE GENERATOR571,3,16ANALOGSEP 84SOUND FXSOUND EDITOR721,9,9ANTICOCT 84ANTIC 4/5 EDITOR/ANIM"h}ATORIRG 4/5 GRAPHICS UTILITY424,3,22ANALOGOCT 84P/M CREATOR/ANIMATORCREATE P/M GRAPHICS IMAGES EASILY334,13,13ANALO"i}GOCT 84GRAPHICS 8 CHARACTER GENERATORTEXT ON YOUR GR. 8 SCREENS573,1,3ROMOCT 84DELETER (USES KEY MODE)MASS "j}LINE DELETE FOR BASIC51,23,23ANTICNOV 84CREATE YOUR OWN CURSORA CURSOR CONSTRUCTION SET903,30,13ANTICNOV 84BLINKIN"k}G CURSORSATASCII NUMBER CURSOR74,3,30ANALOGNOV 84CASSETTE COMPRESSORCONVERT LONG IRG INTO SHORT IRG551,20,20ANALOG"l}NOV 84BOFFO:CONVERT OBJ CODE TO BASIC DATASTATEMENTS WITH OPTIONAL CHECKSUMS581,8,23ANALOGNOV 84UNICHECK: THE UNIVERSA"m}L CHECKSUM PGMMEMORY-RESIDENT VERSION OF D:CHECK903,32,32ANTICDEC 84WORD STORAGE SPACE SAVERSAVE SPACE IN YOUR STRINGS"n} EASILY191,2,21ANALOGDEC 84ADDING BASIC FUNCTION KEYSCREATE YOUR OWN ONE STROKE KEYS873,26,23ROMDEC 84ACTION! CORN"o}ERMOVE CHAR SET FROM ROM TO RAM85,3,16ANTICJAN 85WIDE TEXTINSERT GR. 1 LETTERS ON GR. 0 SCREEN343,1,3ANTICJAN 85T"p}OUCH TABLET CURSORKEYBOARD CONTROL WITH TOUCH TABLET364,6,30ANTICJAN 85BASIC SEARCHER: 'GLOBAL SEARCH' FORBASIC VARIAB"q}LE, COMM, FUNCT, ETC.174,22,23ANTICJAN 85TECH TIPS: ZERO 256 BYTES RAM-DOUBLEPEEK-MOVE X BYTES-WAIT X JIFFIES-ASM644,"r}21,23ANALOGJAN 85ATARI GRAPHICS OVERLAYUSE P/M GRAPHICS AS SCREEN OVERLAYS673,1,13ANALOGJAN 85BASIC HIGHLIGHTERHIGH"s}LIGHT THE CURSOR LINE484,17,30ANTICFEB 85BEAT THE BEEPSSOFTWARE KEYCLICK DISABLE334,11,9ANTICFEB 85S.A.M. HANDLER"t}DEFINE AS AN I/O DEVICE633,9,10ANTICFEB 85REM REMOVERGET RID OF THOSE REM STATEMENTS!551,21,23ANALOGFEB 85NUMERIC "u}KEYPADSOFTWARE KEYPAD FOR YOUR ATARI133,11,23ANALOGFEB 85INSTANT RENUMBERFAST RENUMBER FOR YOUR ATARI183,23,23ANALO"v}GFEB 85ENGLISH ERROR MESSAGES IN BASICNO MORE NUMBERS TO LOOK UP!493,15,31ATARI EXPLORERFEB 85MANAGING THE ATARI LOGO"w} WORKSPACEWORKSPACE MANAGEMENT PROGRAM (WMP)606,23,23ATARI EXPLORERAPR 85BITS & PIECES: THE SANTIAGO DELETERSUPERLATIV"x}E LINE DELETE ROUTINE471,22,23ATARI EXPLORERAPR 85ATTENTION ASSEMBLY LANG. PROGRAMMERSOBJDATA PGM./CONVERT OBJ CODE TO "y}DAT481,8,23COMPUTEMAR 85AUTOMATIC ATARI DATALINE GENERATIONHELP INTERING DATA INTO PROGRAMS1201,23,32ANTICMAR 85FO"z}NT MAKERDESIGN A CHAR SET FOR YOUR PRINTER164,3,24ANTICMAR 85KEYBOARD COMMANDERONE-KEY [CONTROL] [SHIFT] COMMANDS673"{},11,26ANALOGMAR 85JOYSTICK MOVERSMOVING CHARACTERS WITH JOYSTICK61,6,6COMPUTEAPR 85CREATING ATARI M/L STRINGSCONVER"|}T BINARY SUBROUTINES TO STRING1121,2,8ANTICAPR 85SPEECH EDITORMENU-DRIVEN S.A.M. TALK!451,9,9ANTICAPR 85SELF-DELET"}}ING TYPOMODIFICATION FOR REMOVAL61,23,32ANALOGAPR 85RAMCHECKIS YOUR RAM OK?193,21,31ANALOGAPR 85RAM OPERATING SYS"~}TEM FOR ATARI XLSDOWNLOAD THE OS FROM ROM TO RAM223,15,15ANALOGAPR 85B-LINEAUTO LINE NUMBER DEVICE HANDLER733,23,23"}ANTICMAY 85MODE MIXERMULTIPLE MODE SCREEN GENERATOR381,22,1ANTICMAY 85TSCOPE AUTODIALERAUTOMATIC 1030 LOG-ONS131,7"},7ANTICMAY 85HANDY USR ROUTINESMACHINE LANGUAGE POWER FROM BASIC524,16,16ANTICMAY 85JOYSTICK SPRAYPAINTERIN ACTION!"}115,1,6ANALOGMAY 85TWO-FIFTY-SIXEXHIBIT ALL 256 COLORS ON 1 SCREEN851,1,1COMPUTEJUN 85FAST ATARI CIRCLESSUBROUTIN"}E FOR DRAWING CIRCLES894,1,16COMPUTEJUN 85ATARI CASSETTE FILENAMESADD FILENAMES TO YOUR CASSETTES!1081,20,20ANTICJU"}N 85PIXEL SCANNERCOMPUTER ENHANCED PICTURES141,1,1ANTICJUN 85COLOR PALETTEJOYSTICK SELECTION OF PROGRAM HUES211,1,1"}ANTICJUN 85G.U.P. THE GREATADDITIONAL GRAPHICS COMMANDS W/BASIC454,1,16ANTICJUN 85TURBO TYPO II3 LINE FIX FOR FASTE"}R RESPONSE431,23,23ANALOGJUN 85UNICHECKULTIMATE PGM CHECK FOR ANALOG PGMS133,23,23ANALOGJUN 85V: A MEMORY STORAGE "}DEVICEUNUSED MEMORY FOR STORAGE713,23,21ANALOGJUN 85ATASCII ANIMATIONSCREEN EDITOR/ANIMATOR PROGRAM801,1,22COMPUTE"}JUL 85ATARI LIST SCROLLERCONTROLLED SCREEN LISTING FOR DEBUG681,23,23COMPUTEJUL 85IMPROVING THE ATARI'S ALPHABETDESCE"}NDERS WITH ANTIC MODE #3794,1,3ANTICJUL 85TECH TIPS-REHABILITATING DISABLED[BREAK] KEY WITH AUTOBOOT PROGRAMS561,11,2"}3ANALOGJUL 85HOME-MADE TRANSLATORRUN IT ALL ON YOUR XL/XE!283,15,15ANALOGJUL 85ATARIWRITER PRINTER DRIVERCONSTRUCTI"}ON SET TO MAKE YOUR OWN763,24,24COMPUTEAUG 85ANIMATORP/M ANIMATION STAND424,13,22ANALOGAUG 85BASIC BUG EXTERMINATO"}RFIX 4 OF THE KNOWN BUGS IN BASIC203,31,31COMPUTESEP 85SAVING TIME & MEMORY: A VARIABLE UTLLIST, CHANGE OR SHORTEN VAR"} NAMES761,23,23ANTICSEP 85REVISION C CONVERTER: A FIX FORBASIC REV. B253,31,31ANTICSEP 8516-BIT SOUND POWERBETTER"} FREQUENCY RESPONSE/CONTROL384,9,16COMPUTEOCT 85LIGHTNING RENUMBER FOR ATARIMACHINE LANGUAGE RENUMBER ROUTINE1034,23,"}23COMPUTEOCT 85SAVING ATARI SCREENSPAGE 6 ROUTINE FOR SAVING TO DISK104,1,1ANALOGOCT 85G:PRINTING DEVICE FOR EPSON/G"}EMINIPRINTERS - PRINT ANY CHARACTER813,3,24ANALOGOCT 85MATRIX METHODFAST MATRIX DEFINITION ROUTINE61,2,2COMPUTENOV"} 85INSIGHT: ATARI - DEACTIVATING BASICON THE XL/XE MODELS1354,4,15COMPUTENOV 85ATARI REMOVERREMOVE REM STATEMENTS FRO"}M PROGRAMS1151,23,21COMPUTENOV 85ATARI CARTRIDGE DILEMMA SOLVEDBASIC REV.B TO C CONVERSION PGM144,23,31COMPUTENOV 8"}5ATARI ML ADDRESSESFIND START/END ADDRESS OF M/L FILES161,8,12ANTICNOV 85TYPO II DOUBLE FEATUREALL NEW ENHANCMENTS FO"}R EASE OF USE264,23,31ANTICNOV 85RAPID GRAPHICS CONVERTERUNIVERSAL PICTURE FILE COMPATIBILITY334,1,1COMPUTEDEC 85A"}TARI KEYPAD: REDEFINE KEYBOARD AS AKEYPAD-2 VERSIONS: LOW MEM & PAGE 6964,11,23COMPUTEDEC 85DISASSEMBLER FOR ATARI: DIS"}ASSEMBLEML PGM IN MEM/DSK-MEM DUMP-BAD SECTR1221,29,21ANTICDEC 85BASIC TO MICRO ILLUSTRATORMICRO ILLUSTRATOR FILE LOAD"}ER931,1,1COMPUTEJAN 86CASSETTE VERIFYMACHINE LANGUAGE 'SAVE' VERIFY1004,20,23COMPUTEJAN 86RESET CONTROLLER'RESET/"}RUN' FOR BASIC PGM PROTECTION1094,25,15COMPUTEJAN 86LINE DELETERREMOVE PGM LINES EASILY1121,23,23ANTICJAN 86DANDY "}DISSOLVERSPIRAL & HORIZONTAL WIPE ROUTINES184,14,23ANTICJAN 86RETURN STRIPPERREMOVE EXCESS 'CR' FROM DNLOAD FILES61,"}7,7ANALOGJAN 86DLI MAKERGENERATE DLI SUBROUTINES191,16,17ANALOGJAN 86PRINT SHOP FILE CONVERTER: CONVERTSCREEN MAGIC"} SCREENS TO DOS FORMAT951,1,5COMPUTEFEB 86HIGH-SPEED STRING SEARCH FOR BASICML SUBROUTINE W/ADDRESS BOOK DEMO584,2,16"}COMPUTEFEB 86TYPO TOOL: CORRECT MISTAKES EASILYINCLUDES LINE DELETER SUBROUTINE744,23,23ANTICFEB 86BASIC ON/OFF SWIT"}CHERSWITCH BASIC ON FROM DOS434,23,15ANTICFEB 86AUTO DELETELINE DELETE SUBROUTINE FOR BASIC81,23,23ANTICFEB 86TIN"}Y LIST - 140 LINES OF 132 CHARSMAINLY FOR PROGRAM LISTINGS991,24,23ANALOGFEB 86DEBUG +SCREEN ORIENTED, ML DEBUG UTILIT"}Y534,12,23ANALOGFEB 86PROGRAM HELPERCONVERT CONSTANTS TO VARIABLES951,23,21ANALOGFEB 86XL CAPS TOGGLEMODIFICATION"} FOR HOME-MADE TRANSLATE991,15,15COMPUTEMAR 86P/M GRAPHICS TOOLKITEASIER USE OF P/M WITH SUBROUTINES854,13,23COMPUTE"}MAR 86SOFTKEYS FOR ATARI BASICFUNCTION KEYS FOR PROGRAMMING1074,23,26ANALOGMAR 86MOUSER - INTERFACING A "MOUSE"TO AN"} 8-BIT ATARI973,6,6ANALOGMAR 86TURNING OFF ALPHA KEYSACCEPT NUMERICAL INPUT ONLY81,11,11COMPUTEAPR 86TEXTDUMPGRAP"}HICS 0 SCREEN DUMP ROUTINE824,1,24COMPUTEAPR 86FONTMAKERML FONT EDITOR & BASIC SUBROUTINES973,3,23ANTICAPR 86V(ERS"}ION) SAVER - BASIC SUBROUTINETRACK PROGRAM REVISIONS241,23,4COMPUTEMAY 86DEBUT: BASIC DEBUGGING TOOLAID WITH VARIABLES"} WHILE PROGRAMMING813,23,12COMPUTEMAY 86CUSTOM CHARACTERS FOR SPEEDSCRIPTINSTALLING ALTERNATE FONTS884,3,3ANTICMAY "}86DE RE JOYSTICKPROGRAMMING & REPAIRING YOURS253,6,16ANTICMAY 86HEX CONVERTERUP TO 20 CHAR. 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